This unit provides information about Internet tools that can be used for technology integration activities. These tools include search engines, e-mail, WebQuests, and virtual field trips.

Internet Tools

Many web sites and web-based learning materials can serve as tools to enhance and enrich student learning. These Internet-based tools can be used to supplement and compliment existing lesson plans. Internet tools commonly used for educational activities include:

  • Search Engines
  • E-mail
  • WebQuests
  • Virtual Field Trips

Search Engine Activities

Search engines can be used to locate information for many student activities. There are a lot of search engines on the Internet and some are designed specifically for student use.

Student Activities Using Search Engines

  • Monitor the weather
  • Read the local, state, national, and international news
  • Use the Alabama Virtual Library
  • Search for product information
  • Locate additional information about topics covered in class
  • Search for additional information about current events
  • Take a free online course to learn more about a topic
  • Search for graphic images to enhance reports, stories, and poetry
  • Search for information about report topics
  • Conduct surveys to compare items around the world
  • Look for information about jobs
  • Locate hardware and software reviews

E-Mail

E-mail can be used for student activities that require the sending and receiving of various types of messages.

Student Activities Using E-Mail

  • E-mail other students in the school
  • Correspond with e-pals in classes in other parts of the country
  • Collaborate with students in a class in another school on a project
  • Write monthly reports about class activities and e-mail the reports to parents
  • Correspond with relatives of students who live in other countries
  • Adopt a senior citizen who uses e-mail to correspond with the class
  • Turn in class assignments by sending them as e-mail attachments
  • Create e-mail distribution lists
  • Create e-mail address books
  • Organize e-mail using folders

WebQuests

A WebQuest is an inquiry-oriented activity that requires students to interact with or analyze web-based resources about a specific topic. The goal is for students to complete an in-depth investigation about a specific topic and create a project that demonstrates their understanding of this topic.

WebQuests should have six components:

  • An introduction to set the stage and provide background information about the topic.
  • A task that is doable and interesting.
  • A set of information resources for students to use to complete the task.
  • A description of a process for students to follow ask they strive to accomplish the task.
  • Guidance about how to organize the information that is found.
  • A conclusion to bring closure to the WebQuest.

WebQuests can be used for student activities that require the use of higher level thinking skills, such as:

  • Analyzing and classifying
  • Comparing and contrasting
  • Inducing and deducting
  • Problem solving and decision making
  • Critical and creative thinking

Student Activities Using WebQuests

  • Compile information
  • Solve a mystery
  • Design a product
  • Design a plan
  • Build consensus
  • Persuade others to believe a specific point of view
  • Make judgments about a controversial issue
  • Have students create a WebQuest

Virtual Field Trips

A virtual field trip is a pre-planned visit to the web site of a place of interest to accomplish specific educational objectives, rather than a visit to an actual place. Virtual field trips can provide opportunities for students to get a feel for a place and see what it is like without actually being there. Students can gain experiences and bring back facts and information.

A plan for a Virtual Field Trip should consist of the following components:

  • Topic/theme of trip
  • Purpose of trip
  • Specific objectives
  • Specific web sites to use/visit
  • Preparation, materials, or people needed
  • Assignments
  • Extra equipment needed (projectors, TVs, longer cables, etc.)
  • Follow-up evaluation

Student Activities Using a Virtual Field Trip

  • Create a multimedia presentation about the experience
  • Write a report
  • Create a travel brochure
  • Design a poster
  • Develop a travelogue
  • Write a newspaper article
  • Present a simulated newscast
  • Estimate the cost of an actual trip including travel, lodging, and food
  • Research the weather or the climate
  • Explore other web sites for information about the physical location
  • Check for possible traveler’s warnings and medical requirements for that area
  • Research area food and recipes
  • Research area demographics

Suggestions for Elementary Classes:

  • Create tickets for the Virtual Field Trip for the students
  • Simulate virtual transportation by rearranging the furniture and dimming the lights
  • Assign jobs to students such as ticket taker, fight attendant, and pilot
  • Provide an orientation to the physical location prior to “landing”

WebQuests

Virtual Field Trips

Carroll, J. A. & Witherspoon, T. L. (2002). Linking technology and curriculum: Integrating the ISTE NETS standards into teaching and learning (2nd ed.). Upper Saddle River, NJ: Pearson Education, Inc./Merrill Prentice Hall.

Cunningham, C. A. & Billingsley, M. (2003). Curriculum webs: A practical guide to weaving the web into teaching and learning. Boston, MA: Pearson Education, Inc.

Dodge, B. (1995). Webquests: A technique for Internet-based learning. Distance educator, 1(2), 10-13.

Dodge, B. (2001). FOCUS: Five rules for writing a great webquest. Learning & leading with technology, 28(8), 6-9, 58.

Harris, J. (1998). Virtual architecture: Designing and directing curriculum-based telecomputing. Eugene, OR: International Society for Technology in Education.

Kawka, B. & Burgess, B. (2001). V-trip travel guide: Classroom strategies for virtual field trips. Eugene, OR: International Society for Technology in Education.

Roblyer, M. D. (2003). Integrating educational technology into teaching (3rd ed.). Upper Saddle River, NJ: Pearson Education, Inc./Merrill Prentice Hall.

Shelly, G. B., Cashman, T. J., & Vermaat, M. E. (2001). Discovering computers 2002: Concepts for a digital world. Boston, MA: Course Technology.


 


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